Nadira
A warpriest of the Dawnflower, plagued by visions of fire — and drawn to Breachill by the sight of a town burning before it happened.
Nadira is a warpriest — a cleric who wields their faith as a weapon, not a comfort. Sarenrae's portfolio covers redemption, healing, sunlight, and honesty; Nadira carries all of that, including the harder parts. She knows how to extend mercy. She also knows when to stop.
Haunting Vision
Nadira has been plagued since young adulthood by prophetic dreams of fire, all of them connected in some way to Dahak — the dragon god of destruction. These weren't warnings so much as invitations she couldn't refuse. The vision that drew her to Breachill was specific: a town burning. She arrived to answer the Call for Heroes before she fully understood why she was there.
The Dahak thread has been present throughout the campaign. Dahak's influence shaped Book 1's conspiracy and Book 2's central conflict. Nadira's visions may not be finished.
Combat Doctrine
As a Warpriest, Nadira's martial and divine abilities are fully integrated. Her favored weapon is a +1 Striking Flaming Cold Iron Scimitar — a weapon that carries Sarenrae's symbolic fire, practical metallurgy for fighting fey and demons, and the reach to make choices count.
She carries a bow for situations that require distance. She has Battle Medicine for situations that require neither sword nor spell, just fast hands and a steady mind.
Sanctify Water / Holy Sanctification
Nadira can sanctify water and channels vitality energy rather than void. Against unholy creatures — demons, devils, the kinds of things the Scarlet Triad deals with — she is particularly dangerous.
Faith as Friction
Sarenrae's values — redemption, healing, honesty, sunlight — create natural conflict with slavers, with those who profit from suffering, and with power structures that depend on others' silence. Nadira doesn't look for conflict. It finds her through the people she refuses to walk past.