World
Lore, locations, and setting notes from the campaign's journey so far.
Book 1
Alseta's Ring
A ring of six aiudara beneath Citadel Altaerein, older than the nations above them, and host to a power that has been waiting since Earthfall.
Book 1Breachill
The town that called for heroes — and hides a secret older than its own founding.
Book 1Bumblebrasher Tribe
The goblin tribe that has lived at Citadel Altaerein since before the party arrived — and stayed to garrison it after.
Book 1Citadel Altaerein
"Savagery must be quelled in the land, home, and mind." — Order of the Nail motto, carved in Common and Infernal above the foyer
Book 2Akrivel
The treetop home of the Leopard Clan, ten miles north of Huntergate — and the first Ekujae settlement the party set foot in.
Book 2The Cinderclaws
A Dahak-worshipping cult of boggards and charau-ka that held the Mwangi Expanse in its grip until the party dismantled it, one dragon pillar at a time.
Book 2The Ekujae
The jungle-dwelling elves who stayed behind when the world broke, and the shadow they have guarded against ever since.
Book 2The Mwangi Jungle
Older than most civilizations that have tried to map it, watched, fought over, and still unfinished.
Book 2Thornscale Tribe
A kobold mining clan scattered and poisoned by the Cinderclaws, who found their way to Citadel Altaerein by a longer road than intended.
Book 3Abyss Gazetteer
A nightmare realm of unmitigated horror.
Book 3Ravounel & Kintargo
A nation newly independent from Cheliax's grip — and a city that still remembers what it cost.