Audio Logs
Narrated recordings placed at specific moments in the story — scene-setting, aftermath, and voices from the world.
Book 1 Hellknight Hill
- The Wizard's Grace Breachill, morning of the Call for Heroes
- Fire in the Hall The town hall — Warbal's petition is cut short by smoke and flame
- Return to the Citadel After Calmont's arrest — the citadel's halls still hold what hasn't been answered
- The Warg's Pups After the Court of the Nail — three small eyes in the shadows of a fallen beast
- Alseta's Vault The Ring discovered, the deed recovered — Citadel Altaerein passes to new hands
Book 2 Cult of Cinders
- Children of the Godslayers Book 2 opening — the ancient history of Dahak's incursion and the Ekujae's sacrifice
- Through Huntergate The waystation beyond the gate — something old and molten fills the tunnel ahead
- A Prayer in the Dark Huntergate — the party prays; Sarenrae, Shelyn, and Apsu turn their attention here
- The Manifestation Falls Huntergate — the impossible: a fragment of divinity broken and driven back
- Pendergrast's Discovery A jungle clearing — stone statues, an uprooted pillar, and a familiar face
- The Cinderclaw Mine Assault, defeat, regrouping, and the black powder that turned it around
Book 3 Tomorrow Must Burn
- Tomorrow Must Burn Between books — the victory in the Mwangi gives way to the long shadow of the Scarlet Triad
- Into the Abyss Citadel Altaerein — rescuing Renali from the clutches of Bullbutcher in the Abyss